Technical Artist

AAA Narrative Driven Sci-Fi IP - Work with Industry-leading Veterans - Amazing Culture and Benefits

Location
Alberta
Employment Type
Permanent
Salary
Salary on application

Our client, a new videogame studio founded on the axiom that creative freedom and independence lead to better, more innovative games, is seeking a full-time Technical Artist to join our collaborative team in Kelowna, B.C. And Edmonton, Alberta. This flexible Technical Artist role can be fully work-from-home, or per your preference, can transition to partially or mostly in-office and fully remote work. This role comes with industry-leading compensation and benefits. 

As a shader and material-focused Technical Artist at our client, you will work with the Art Director, artists, technical artists, and programmers to build and maintain state of the art material systems and pipelines for the game. Initial work will be in support of pre-production, prototyping, and initial look development of unique shaders and foundational material systems within Unreal 5. In production, you'll work closely with technical and production artists to ensure that all aspects of in-engine and DCC side materials are executing towards our highest visual standards while supporting larger technical art initiatives such as optimization, tools, and workflow improvements. 

In your first few weeks in this Technical Artist role, you can expect to: 

  • Assist with defining and achieving the final render quality through a keen eye for advanced and detailed materials, lighting, and overall scene composition 
  • Build and maintain full material systems for environments, characters, and props 
  • Create, document, and share material creation and usage best practices 
  • Actively mentor the creative and technical abilities of team members 
  • Work with production artists to build, organise, and maintain a robust and performant material library 

To apply for this Technical Artist role, you will need 5+ years of experience with multiple completed professional projects as a technical artist or director in games. You will also require the following: 

  • A high level of experience in Unreal 4/5 
  • Experience with skin, eye, and hair shading and rendering with metahumans 
  • Experience working with Quixel Megascans and other photogrammetry-derived assets 
  • An understanding of offline and real-time material creation techniques 
  • The ability to explicitly define and communicate solutions to complex artistic and technical problems 

In return for your dedication, collaboration and commitment, you will receive a generous salary and benefits package and join a welcoming and inclusive culture. 

Please reach out to Dan from our team today at de@skillsearch.com to apply or register your interest in this Full-time Technical Artist position in Alberta, Canada. They'd be thrilled to hear from you. We'd love to help you get your next role and enable you to fulfil your professional ambitions. 

Here at Skillsearch, we're a recruitment company. In the simplest form, this means we place people at new companies - but it's so much more than that. For the past 30 years, we've been busy helping people (like you) with sought after skills find jobs in the Games, Interactive and Enterprise Systems industries all around the globe. Our company comprises a team of dedicated consultants that work across various niche technologies, including Games, Virtual Reality, AR and XR, Workday, Oracle, Peoplesoft, and eCommerce. We are always exploring other cutting-edge markets. Follow us to see a few of the jobs we're working on, find out which events you can see us at, and keep up with news in the technology, gaming and interactive world. Welcome to Skillsearch! 

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 14068

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Reference: 14068

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Game Art Consultant - North America Daniel Everett

Dan works with Joe and his team working to find the best Game Artists in North America the job they’ve been waiting for! He’s a big gamer himself, so you can be sure you’re in good hands if Dan’s looking after you, just don’t bring up Deathtrap Dungeon as playing that game on PS1 many years ago has left him scarred for life! Get in touch with Dan for Art opportunities in North America.

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