Our client, a new videogame studio founded on the axiom that creative freedom and independence lead to better, more innovative games, is seeking a full-time Technical Artist to join our collaborative team in Kelowna, B.C. And Edmonton, Alberta. This flexible Technical Artist role can be fully work-from-home, or per your preference, can transition to partially or mostly in-office and fully remote work. This role comes with industry-leading compensation and benefits.
As a shader and material-focused Technical Artist at our client, you will work with the Art Director, artists, technical artists, and programmers to build and maintain state of the art material systems and pipelines for the game. Initial work will be in support of pre-production, prototyping, and initial look development of unique shaders and foundational material systems within Unreal 5. In production, you'll work closely with technical and production artists to ensure that all aspects of in-engine and DCC side materials are executing towards our highest visual standards while supporting larger technical art initiatives such as optimization, tools, and workflow improvements.
In your first few weeks in this Technical Artist role, you can expect to:
To apply for this Technical Artist role, you will need 5+ years of experience with multiple completed professional projects as a technical artist or director in games. You will also require the following:
In return for your dedication, collaboration and commitment, you will receive a generous salary and benefits package and join a welcoming and inclusive culture.
Please reach out to Dan from our team today at firstname.lastname@example.org to apply or register your interest in this Full-time Technical Artist position in Alberta, Canada. They'd be thrilled to hear from you. We'd love to help you get your next role and enable you to fulfil your professional ambitions.
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Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Dan works with Joe and his team working to find the best Game Artists in North America the job they’ve been waiting for! He’s a big gamer himself, so you can be sure you’re in good hands if Dan’s looking after you, just don’t bring up Deathtrap Dungeon as playing that game on PS1 many years ago has left him scarred for life! Get in touch with Dan for Art opportunities in North America.