Our client is seeking a Technical Artist with a diverse skill set to play an all-rounder role as they enter the early game development phases. This is a critical role which will tackle a variety of challenges from optimisation to bug fixing to pipeline development, all using the latest Unreal Engine technology. Working with other artists and engineers you will have the chance to drive the visual development, direction, and vision of the game.
As a Technical Artist, you will tackle various challenges, from optimization to bug fixing to pipeline development, using the latest Unreal Engine technology.
In your first few weeks in this Technical Artist role, you can expect to:
To apply for this Technical Artist role, you will need at least 2 years of experience as a technical artist working in Unreal Engine. You will also require the following:
You will receive an excellent salary and benefits package for your knowledge, expertise and flexibility.
If this full-time Technical Artist job motivates and inspires you, please contact Jake today at email@example.com.
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Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Jake is a key part of our ever growing game animation & marketing recruitment team, and we know he’ll nurture you in your job search just as he’s used to nurturing his many plants! Despite his deep seated fear of jellyfish, you can find Jake swimming in the Brighton sea in his spare time, in an effort to conquer his phobia... Looking for a new role in animation/marketing or a new swimming partner?! Get in touch with Jake today!
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