Technical Animator

Some of the Biggest Franchises in Gaming – Fantastic Benefits – Brilliant Location

Location
Edinburgh City
Job Type
Permanent
Salary
Salary on application
Posted
14 days ago

Technical Animator in Edinburgh 

Do you like the sound of joining an iconic game studio and working on some of the biggest franchises in the industry? If so, this could be the role you’ve been waiting for! Read on to find out more... 

As a Technical Animator at this studio in Edinburgh, you will use your passion for technical art to develop and support titles in progress, taking on a key position on some ambitious projects alongside some of the biggest talent around in games. 

This award-winning studio is home to one of the most globally famous game series of all time, as well as a veteran team that can be considered the best at what they do. Working to create a culture of innovation, creativity, and talent, this is a unique and exciting opportunity for a skilled animator to take the next step in their career, working on a brand-new AAA title. 

Technical Animator responsibilities: 

  • Work on a wide variety of technical tasks related to animation 
  • Create tools with Motion Builder/Maya to push workflows forward 
  • Write tools/systems and integrate them in the animation pipeline 
  • Push engine features forward to keep animation systems at the cutting-edge 
  • Create advanced facial/character/weapon/vehicle rigs and tooling 
  • Develop and build facial animation and recognition pipeline 
  • Write C++ plugins to customise and extend DCC packages 
  • Write automation tasks to support expanding requirements 
  • Create tools and scripts to support animation production/tracking 
  • Stay up to date with latest technologies/research 

Key requirements for this role in Edinburgh: 

  • University degree (or equivalent experience in the games industry) 
  • Experience as a Technical Artist, Animation or similar 
  • Strong portfolio of previous work 
  • Coding/scripting skills with OOP knowledge 
  • Able to write tools in DCC packages 
  • Able to code in an IDE and debugging 
  • Understanding of DCC packages for authoring animation for games 

If you think you could be a good fit for this role, don’t hesitate to get in touch! Contact Ash today on ab@skillsearch.com or apply now through the form below. 

Tags: Technical Animator, Tech Animator, Technical Artist, Tech Artist, Tech Art, Technical Art, Game Artist, Game Art, Game Animator, Animator, Animation Jobs, Games Jobs, UK Jobs, Edinburgh Jobs

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 12656

Apply for Technical Animator

Reference: 12656

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Ashley Baker

Principal Resourcing Consultant (Game Animation, Development & Marketing)

Ash is one of our Animation, Development & Marketing consultants, working on Joe's team to find the best candidates the market has to offer! However, being great at finding the best people the best jobs isn’t Ash’s only claim to fame... His first taste of success was when he featured in an ad for the Champion’s League! If a job in animation, development or marketing is your goal, get in touch with Ash today!

Europe: +44 (0)1273 287 007

North America: +1 (437) 887 2477

ab@skillsearch.com

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