Remote Senior/Principal Rendering Engineer
Are you a Game Engineer with C# or C++ skills? If this describes you and you’re based in Canada, we have the perfect role for you! Read on to find out more and apply today...
As a Senior/Principal Rendering Engineer at this award-winning studio, you will work fully remotely (from within Canada) as you play a key role in improving game quality through implementing new techniques and generally pushing visual quality working both independently and collaboratively with this talented team.
This studio is a leader in developing immersive and entertaining multiplayer games for mobile. They are on a mission to raise the standard of mobile gaming and so far have found huge success in doing so. With offices around the world, top grossing games and big name partners, this is not an opportunity you want to miss out on!
Senior/Principal Rendering Engineer responsibilities:
Key requirements for this remote role:
Could this be the role for you? If you think so, don’t hesitate to get in touch! Contact Ryan on email@example.com or apply now through the form below.
Looking for a remote job? Check out our remote onboarding blog to see our top tips that'll help you settle into your remote role with ease!
Tags: Senior Principal Rendering Engineer, Senior Rendering Engineer, Principal Rendering Engineer, Rendering Engineer, Game Rendering Engineer, Game Engineer, Backend Engineer, Front End Engineer, Games Jobs, Game Programmer, Game Developer, C#, C++, Unity3D, Unity Engine, Unreal Engine 4, UE4, Unreal Engine, Canada Jobs, Remote Jobs
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead! He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!