Remote Senior Gameplay Systems Engineer
Do you like the sound of taking on a critical role in a unique and thriving studio? Are you a music lover looking for an opportunity to work this into your career? If this sounds like you, we could have the perfect opportunity for you! Read on for details of this role...
As a Senior Gameplay Engineer at this quirky studio, you will be working fully remotely on exciting virtual music projects, where you’ll be at the forefront of creating immersive experiences for audiences. Within the role you will be working closely with designers to implement interactive moments in concerts, working with brand new technology and creating innovative solutions, this is a great opportunity for someone who is hoping to step into a wide-reaching domain.
This studio is changing the way the music industry works and revolutionising how we experience live music. Using the latest technology, they work on multi-channel virtual entertainment for live concerts which are watched by millions through streaming services.
Senior Gameplay Systems Engineer responsibilities:
Essential requirements for this remote role:
Are you up for the challenge? If so, get in touch with Ryan on email@example.com or apply online by submitting your CV in the form below now.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Tags: Senior Gameplay Systems Engineer, Senior Game Engineer, Systems Engineer, Game Developer, Game Dev, Game Systems, C#, Unity Engine, Immersive, VR, AR, Music Industry, Entertainment Industry, Remote Jobs
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Whilst we would love to respond to every application due to the high numbers we receive we cannot guarantee this.
Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead! He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!