Release Engineer

Independent Multimedia Studio – Multiple Successful IPs – Fantastic Benefits

Location
Remote
Employment Type
Permanent
Salary
Salary on application
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Remote Release Engineer 

If you have experience working on game releases for multi-platform games, this role is calling your name! Keep reading for details and to apply to this exciting opportunity today... 

As a Release Engineer at this studio, you will be working fully remotely with the aim to ensure games are released using stable infrastructure and pipeline. The role will involve dealing with hardware failures, updating software, providing pipeline feedback and a lot more. 

This studio is a leading developer of games and is one of the biggest indie studios in Europe which works on a range of media from books and comics to TV and film! As they work on some exciting unreleased titles, they’re growing their diverse team, so it’s the perfect time to join them! 

Release Engineer responsibilities: 

  • Ensure game teams can deliver builds on schedule 
  • Review and maintain internal documentation 
  • Perform maintenance and fixed for pipelines 
  • Monitor and maintain infrastructure 
  • Provide feedback on how pipelines for projects can be improved 

Essential requirements for this remote role: 

  • Previous experience in a similar role 
  • Experience working on continuous integration 
  • Experience in a C++ build environment 
  • Have worked on the release process for one or more multi-platform game 
  • Experience with a continuous integration server such as Jenkins 
  • Experience with Perforce administration 
  • Experience working with monitoring tools for Windows & Linux 
  • Skilled in Jira & Confluence 

If you think you could be a good fit for this role, don’t hesitate to get in touch! Contact Ryan on rt@skillsearch.com or apply using the form below. 

Looking for a remote job? Check out our remote onboarding blog to see our top tips that'll help you settle into your remote role with ease! 

Tags: Release Engineer, Game Engineer, Backend Engineer, Game Programmer, Game Programming, Games Jobs, Remote Jobs

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 11587

Apply for Release Engineer

Reference: 11587

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VR and AR Consultant Ryan Templeman

Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead!    He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!  

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