R&D Software Engineer in Los Angeles
Are you a Software Engineer with experience in the games industry and looking for a new challenge? This could be the perfect opportunity for you!
As an R&D Software Engineer at this studio in sunny Los Angeles, you will be working on building and testing prototype tools for their live performance broadcasts, as well as implementing them ready for use in performances.
The studio is working on disrupting the entertainment industry in the form of changing live performances to what has never been seen before. Having already worked with some highly successful artists, the studio is set for great things in the future, as they continue to grow! As a part of the team you will benefit from healthcare benefits as well as stock options.
R&D Software Engineer key responsibilities:
Essential requirements for this role in LA:
If this role is interesting to you, get in touch today! Contact firstname.lastname@example.org to discuss the opening or apply online by submitting your CV below now.
Tags: R&D Engineer, Research and Development, R and D, Software Engineer, VR, AR, LA, Los Angeles, C#, Csharp
A little bit about the city: LA
Los Angeles is spread out a lot compared to other cities, to the point where walking anywhere is pretty uncommon! LA County is home to 88 cities including Beverly Hills, Santa Monica and West Hollywood – and although they operate independently of LA, they are still a part of the metropolis. Los Angeles’ freeway system is daunting and infamously hectic. Despite this, most LA dwellers still use their own cars to get around, although other popular options include ordering a Lyft or an Uber (ride-share apps). One thing LA is rightly famous for is their climate. With sun near to 365 days a year and an average of 75 degrees Fahrenheit every year for the past 30 years, the weather here is near on idyllic!
Years of experience and salary levels are shown purely as a guide. We will consider applications from candidates that can demonstrate the skills or experience required for the role.
Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead! He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!