Lead Technical Artist

AAA MMO RPG – Technical Animation – Industry Leading Company

Location
Remote
Employment Type
Permanent
Salary
Salary on application
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Remote Lead Technical Artist 

If you’re a Technical Artist with an impressive portfolio and plenty of leadership experience, this could be the role you’ve been waiting for! Read on for details and to apply today... 

As a Lead Technical Artist at this studio, you will have the chance to work fully remotely as you look after the artistic and creative vision of the project you’re working on. Within the role you will push the boundaries of what is possible to go beyond target and make the title as impressive as it can be. 

This studio is a leader in creating engaging PC and mobile games and is one of the UK’s largest and most highly respected developers. With their flagship MMO games being enjoyed by over 260 million people worldwide, their new project is set for huge success as well. 

Lead Technical Artist responsibilities: 

  • Build, lead and mentor a team of technical artists 
  • Drive quality standards and ensure content meets technical requirements 
  • Plan and deliver professional quality tools and scripts for art packages or tools to extend the game engine 
  • Maintain scripts, tools or documentation for asset production 
  • Ensure tools have streamlined UX 
  • Build and document a robust framework to build the game’s foundation 
  • Support rapid prototyping and problem solving from a technical perspective 
  • Be the go-to for technical expertise between code and art teams 
  • Debug and correct complex problems with cross-disciplinary dependencies 
  • Champion new techniques to push innovation 

Key requirements for this remote role: 

  • Experience in Unreal 
  • Have shipped several titles in a Senior or Lead Technical Artist role 
  • Experience mentoring in scripting languages such as Mel, PyMel, PyQT, Python, C# and LUA 
  • Experience with shader languages such as glsl, hlsl and cgfx 
  • Strong understanding and experience of platform requirements for PC, console, AAA, mobile 
  • Skilled in content creation applications such as Maya, Substance, Zbrush, Houdini, Photoshop, etc. 
  • Experience of end-to-end modern development pipelines in 3D asset creation, VFX and animation 
  • Strong portfolio demonstrating your artistic background, rigs, tools, scripts, etc. 

Do you like the sound of this role and think you could be a good fit? If so, get in touch with Ben today on bj@skillsearch.com or apply now by submitting your CV in the form below. 

Tags: Lead Technical Artist, Senior Technical Artist, Technical Artist, Tech Artist, Tech Art, Tech Art Jobs, Game Artist, Game Art, Game Art Jobs, Games Jobs, Remote Jobs

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 12344

Apply for Lead Technical Artist

Reference: 12344

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Art Consultant Eleanor Widdowson

Our Art Resourcer, Eleanor is on hand to help candidates with expertise in all areas of game art from Character Artists to Environment Artists, UI Artists, Technical Artists and everything in between. Get in touch with Eleanor to find out about the latest game art opportunities today – and if you’re a Shrek fan, don’t forget to ask her to do her “do the roar” impression for you while you’ve got her on the phone...

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