A games, interactive and VR/AR studio north of London is on the lookout for a Junior - Mid Level Lighting Artist to join them.
They are ramping up production in a big way, and typically work on a new project every 8 weeks, so you wouldn't be getting bored on a long dev cycle.
Anyone with experience in lighting with real time engines would fit in well for this role.
• Lighting game scenes to match the art direction and technical restrictions
• Use lighting to help convey emotional experiences
• Effective use of colour, light and mood for storytelling
• Working closely with the art team to improve workflows and processes.
• Collaborating with other disciplines such as 3D modelers and VFX artists, graphics programmers and level designers to create great AAA game experiences.
At least 1 year of experience as a lighting artist or equivalent role
• In-depth understanding and practical experience of lighting in either real-time gaming engines or in high-end CGI productions
• A strong portfolio of work which demonstrates the ability to work with both realistic and stylised lighting/visual styles
• An excellent understanding of composition and colour theory
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Joe is our Animation and VFX Consultant, his passion for the latter springing from being blown away by the effects in Star Wars at a young age. His love hasn’t wavered and Joe always seems to bring out a new Star Wars t shirt every dress down we have! We are lucky to have him considering that he once got stuck half way up a mountain in Borneo so now he goes for flatter holidays – most recently driving across America in a Mustang.