Generalist Engineer in Austin, TX
Are you a talented Engineer with loads of games industry experience and a passion for working on new IP? If this sounds like you and you’re in the market for a new role, look no further! We could have the perfect position for you...
As a Generalist Engineer at this studio in Austin, Texas, you will be working closely with other engineers and designers to develop software solutions for their brand-new projects. It is essential that the right person for the role is proficient in C/C++ and ideally has experience with Unreal Engine 4.
This studio has worked on some of the most legendary game franchises of all time, and there’s so much more to come! Offering a relaxed, creative environment where everyone is encouraged to explore their talents, anyone and everyone is welcomed here. As a part of the team, you will get to enjoy medical and dental care, flexible working hours, an onsite gym and deli, games library, and loads more to enjoy.
Generalist Engineer key responsibilities:
Key requirements for this role in Austin, TX:
Are you the perfect fit for this role? If so, get in touch today! Contact Ryan on firstname.lastname@example.org to discuss the opportunity and have your application considered. Alternatively, apply online through the form below now!
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Tags: Generalist Engineer, Game Engineer, Game Engine, Unreal Engine 4, General Engineer, C++, Cpp, Austin Jobs, Texas Jobs, USA Jobs
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Whilst we would love to respond to every application due to the high numbers we receive we cannot guarantee this.
Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead! He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!