Character Technical Artist

AAA Narrative Driven Projects - Fully Remote Across US & Canada - Competitive Salary and Benefits

Job Type
Salary on application
23 days ago

Our client currently has an opening for a Character Technical Artist (Rigging) to join our amazing art team. This full-time role is fully remote across the US and Canada and comes with a generous salary and benefits package. If you love collaborating with artists and animators to create expressive, quirky and memorable characters that fans fall in love with, we’d love to talk with you. 

In your first few weeks in this Character Technical Artist role, you can expect to: 

  • Establish and maintain rigging pipelines and standards between Maya and Unreal Engine 
  • Carry out the rigging and skinning of characters and props to meet the needs of project animators, with a particular focus on facial rigging for real-time game assets 
  • Propose and implement tools to produce the best possible results and incorporate them seamlessly into the existing pipeline 
  • Work closely with the animation team to implement control rigs to improve and simplify their workflow. 

To apply for this role, you need to be passionate about games. You must also: 

  • Have two years’ minimum experience that covers a complete game development cycle 
  • Work in close collaboration with animators, modelers, and the artistic and technical animation director to produce high-quality rigging and skinning with an emphasis on facial rigging 

As a vital member of our team and in return for your expertise, inclusive approach and commitment, we will provide a favourable salary and the chance to join a passionate and welcoming team. 

If this Full-time remote Character Technical Artist job motivates and inspires you, please get in touch with Dan today at 

Here at Skillsearch, we're a recruitment company. In the simplest form, this means we place people at new companies - but it's so much more than that. For the past 30 years, we've been busy helping people (like you) with sought after skills find jobs in the Games, Interactive and Enterprise Systems industries all around the globe. Our company comprises a team of dedicated consultants that work across various niche technologies, including Games, Virtual Reality, AR and XR, Workday, Oracle, Peoplesoft, and eCommerce. We are always exploring other cutting-edge markets. Follow us to see a few of the jobs we're working on, find out which events you can see us at, and keep up with news in the technology, gaming and interactive world. Welcome to Skillsearch! 

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 14007

Apply for Character Technical Artist

Reference: 14007

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Daniel Everett

Game Art Consultant - North America

Dan works with Joe and his team working to find the best Game Artists in North America the job they’ve been waiting for! He’s a big gamer himself, so you can be sure you’re in good hands if Dan’s looking after you, just don’t bring up Deathtrap Dungeon as playing that game on PS1 many years ago has left him scarred for life! Get in touch with Dan for Art opportunities in North America.

Europe: +44 (0)1273 287 007

North America: +1 (437) 887 2477

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