Audio Engineer

Sci-Fi VR Title – Scope for Progression – Great Benefits & Perks

Location
Employment Type
Permanent
Salary
Salary on application
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Remote Audio Engineer 

Are you a Game Engineer with a focus on audio work? Do you like the sound of working on an innovative sci-fi VR game? If so, keep reading to find out more! 

As an Audio Engineer at this this thriving studio you will be working on a fully remote basis as you take on a high responsibility role in working on software development, working on cross-platform scaling, troubleshooting and more. 

This studio develops unique solutions for VR and AR games, partnering with IP holders and large publishers to deliver immersive game experiences on a range of platforms using cutting-edge technology. As a part of the team, you will benefit from health and wellness schemes, flexible working options, onsite gym, work on high-profile IP, help pave the way for the future of VR/AR gaming! 

Audio Engineer key responsibilities: 

  • Work on custom Wwise/Fmod software development 
  • Create audio content conventions and pipelines 
  • Work to integrate audio pipelines into project build systems 
  • Cross-platform asset scaling 
  • Design and implement listener models and occlusion/obstruction models 
  • Support audio tech development 
  • Specify requirements for audio and audio-related tools 
  • Troubleshoot audio-related issues 

Essential requirements for this remote role: 

  • Working knowledge of audio engineering 
  • Experience with 3D audio principles 
  • Strong understanding of game design 
  • Understand how 3D geometry and art assets on audio 
  • Experience with Wwise workflows 
  • Experience working with Unreal Engine 
  • Extensive experience with C++ 
  • Experience with performance measurement tools and complex system design 

If you think this could be the role for you, we’d love to hear from you! Get in touch with Ryan on rt@skillsearch.com or apply through the form below now. 

Looking for a remote job? Check out our remote onboarding blog to see our top tips that'll help you settle into your remote role with ease! 

Tags: Audio Engineer, Game Engineer, Backend Engineer, Games Jobs, Game Programming, Game Audio, Remote Jobs

Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.

Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.

Reference: 11617

Apply for Audio Engineer

Reference: 11617

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VR and AR Consultant Ryan Templeman

Ryan looks after programmers particularly focusing on the VR/AR space. We think he’s working here mostly get his hands on new Lord of the Rings VR experiences as soon as they come out although, with his level of knowledge, maybe he should be helping make them instead!    He is one of the few people on the team that is a born and bred Brightonian. In fact he has never moved far - to the point where last time he moved, it was only 2 doors down from his old place!  

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