This is an exciting contract opportunity to join a growing game team creating a charming, stylised mobile experience. You'll play a key role in delivering expressive character performances, gameplay animations and cinematic moments that help define the game's visual identity and player experience.
About the role
You'll work closely with the Art Lead and Design team to create high-quality animations that bring characters, environments and gameplay moments to life. From initial briefs and references through to polished, game-ready implementation, you'll own animation tasks throughout the production pipeline.
This is a hands-on role requiring a strong understanding of stylised animation, mobile game constraints and character performance. You'll be trusted to work independently while collaborating effectively with the wider team to maintain a consistent and appealing visual style.
What you'll do
- Create high-quality stylised character animations with strong posing, timing, weight and personality.
- Animate characters, creatures and environmental elements across gameplay and cinematic sequences.
- Develop clear, readable and engaging animations tailored for mobile gameplay.
- Create new animations from briefs, references and existing assets while maintaining visual consistency.
- Collaborate closely with the Art Lead and Designers to refine animations through feedback and iteration.
- Implement, test and optimise animations within Unity.
- Work with rigs and animation systems to ensure smooth in-game performance.
- Deliver polished, production-ready animation assets to agreed quality standards.
- Manage animation tasks independently from concept through final delivery.
What we're looking for
Experience
- Professional experience as an Animator within the games industry.
- Experience creating stylised character animation for shipped titles.
- Experience working throughout the full animation pipeline.
- Previous experience developing animations for mobile games.
Skills
- Excellent understanding of traditional animation principles.
- Strong character animation skills with an eye for appeal and performance.
- Expertise in Maya.
- Experience implementing and testing animation within Unity.
- Knowledge of rigging and skinning workflows.
- Strong understanding of timing, movement, weight and character acting.
- Ability to work within established art styles and visual direction.
- Strong problem-solving and self-management skills.
Portfolio Requirements
- Strong portfolio or showreel demonstrating stylised character animation.
- Examples showcasing personality, acting and polished game-ready animation.
- Evidence of ownership from brief through to final implementation is highly desirable.
Working Style & Behaviours
- Comfortable working independently in a remote environment.
- Strong communicator who collaborates effectively across disciplines.
- Proactive and solutions-focused.
- Detail-oriented with a high quality bar.
- Receptive to feedback and able to iterate efficiently.
- Reliable and accountable for delivering work on schedule.
Nice to have
- Experience with mobile-first game development.
- Experience animating for stylised or family-friendly titles.
- Strong understanding of Unity animation systems and workflows.
- Additional technical animation knowledge.
Why join?
- Help shape the visual personality of a new game.
- Work on a highly stylised and character-focused project.
- Flexible remote working across Europe and the UK.
- High level of ownership and creative impact.
- Collaborative team environment with strong artistic standards.
Location: Europe or UK (UK preferred but not required)
Employment Type: Full-time Freelance / Contract
Duration: 6 months
Start Date: ASAP
Work Model: Hybrid or Fully Remote
If you're a Senior Animator who excels at creating expressive, polished character performances and enjoys working on stylised game worlds, we'd love to hear from you. Apply now or email Joe McKernan - jm@skillsearch.com
Years of experience and salary levels are shown purely as a guide. We will only consider applications from candidates that can demonstrate the skills or experience required for the role.
Please be aware that while we would love to respond to every application we receive, due to high numbers we cannot guarantee this. We do however appreciate any time you invest into the application and will make sure to get in touch should anything in future more closely fit your skillset.
Apply for Animator
Reference: 16568
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Joe McKernan
Associate Director
Our Associate Director, Joe, joins Giles in heading up our Games and Interactive division, his passion springing from being blown away by the effects in Star Wars at a young age. His love hasn’t wavered and Joe always seems to bring out a new Star Wars t shirt every dress down we have! We are lucky to have him considering that he once got stuck half way up a mountain in Borneo so now he goes for flatter holidays – most recently driving across America in a Mustang.
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