The games industry has always been built on creativity, experimentation and people learning from each other. Every senior artist, programmer, designer, producer and leader currently working in the industry was once someone who needed their first opportunity. At some point, somebody took a chance on them, gave them the space to learn, and helped them understand what good looked like.
However, one of the biggest challenges facing the industry right now is that those opportunities are becoming increasingly rare. Studios are understandably looking for experienced people who can immediately contribute, especially with tighter budgets, shorter timelines and increased pressure around production. But by continuously prioritising only ready-made talent, the industry risks creating a problem that will become significantly harder to solve in the future.
The question is simple: if nobody invests in developing the next generation of talent, where do the next generation of senior developers come from?
The Industry Is Becoming More Experienced, But Not Necessarily More Skilled
One of the biggest trends we are seeing across recruitment is a growing gap between junior and senior talent.
The middle of the industry is becoming increasingly difficult to navigate. There are plenty of highly experienced candidates with 7, 8, 10+ years of experience, but the pipeline underneath them is becoming thinner. Fewer studios are hiring juniors, fewer teams are willing to train people from the ground up, and as a result, there is a risk that the industry slowly loses the natural progression that created its experienced workforce in the first place.
Every senior person currently working in games was once a junior. The difference is that many of them entered an industry where studios were more willing to teach, mentor and allow people to grow into roles.
The uncomfortable reality is that if every studio only hires people who have already completed the journey, eventually there will be nobody left making that journey.
A Junior You Train Becomes A Specialist In Your Way Of Working
One of the biggest misconceptions around hiring juniors is that they require more investment than experienced hires. While there is obviously a learning period, there is also a significant advantage that is often overlooked.
A junior doesn't arrive with years of habits from another studio. They don't have existing processes that need to be changed. They don't have a different pipeline methodology that needs adapting. Instead, they learn your tools, your workflows, your expectations and your standards from the beginning.
For a studio, this can be incredibly valuable.
Someone who spends their first few years learning from your senior team doesn't just gain technical ability. They learn how your studio approaches problems, how your teams communicate, how your production pipelines operate and what quality looks like within your projects.
Rather than hiring someone and trying to rewrite their approach, you are helping create someone who naturally fits into your environment.
The Loyalty Factor Is Often Ignored
There is also a human element to this conversation that is often overlooked.
The games industry is competitive. Talented people have options, and experienced developers are constantly approached with new opportunities. A senior hire who has worked across multiple studios will naturally have their own experiences, preferences and expectations.
A junior candidate who is given their first real opportunity often remembers that opportunity forever.
Being the studio that gave someone their chance creates a connection that goes beyond a contract. That person has grown alongside your company. They have built relationships internally, learned your processes and developed their career with your support.
This doesn't mean every junior hire stays forever, and studios shouldn't expect that. But investing in people creates goodwill, reputation and loyalty that can be incredibly valuable in an industry where talent movement is constant.
Hiring Juniors Is Not Charity, It Is Future-Proofing
There is sometimes a perception that hiring juniors is a sacrifice studios make to support the industry. In reality, it is one of the most important ways studios protect their own future.
Every experienced developer currently leading teams was once an inexperienced person who needed somebody to believe in them.
The industry cannot simultaneously demand more senior talent while refusing to create the pathway that produces that talent.
Of course, not every role can be filled by someone early in their career. Production pressures are real, and some positions require immediate experience. But if a role has been open for six months, nine months or a year, it is worth asking whether the perfect experienced candidate actually exists, or whether the better long-term decision is investing in someone with the right foundations and potential.
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The games industry is built on people teaching people. Every generation inherits knowledge from the one before it, and every great developer, artist or designer is the result of somebody taking the time to help them improve.
If studios want a stronger, healthier and more sustainable industry, investing in junior talent cannot be viewed as a cost. It is an investment into the future workforce.
The next generation of senior developers are already out there. The only question is whether the industry gives them the opportunity to become them.
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