The Biggest Blockers We See in Hiring Pipelines

The Biggest Blockers We See in Hiring Pipelines

Hiring is rarely as straightforward as it looks from the outside. There are a lot of moving parts, a lot of people involved, and a lot of points in the process where things can slow down, stall or fall apart entirely. Some of those moments are unavoidable. Markets shift, circumstances change, and sometimes things just do not work out despite everyone's best efforts. But a significant portion of the delays and frustrations we see every day are entirely preventable, and they tend to come from the same places repeatedly.

After years of working inside recruitment in the games industry, certain patterns become impossible to ignore. The same blockers appear across studios of different sizes, in different disciplines, at different stages of the market. They are rarely dramatic. They are usually quiet, gradual, and the kind of thing that only becomes obvious once the damage is already done. This article is about shining a light on the ones we see most consistently, from both the studio side and the candidate side, because understanding them is usually the first step toward fixing them.

The Unicorn Hunt

One of the most common and most costly blockers in any hiring pipeline is the search for a candidate that does not exist. Not in the sense that great talent is not out there, but in the sense that studios can become so locked into a specific idea of what the perfect hire looks like that they filter out genuinely strong candidates in the process. The belief that a 100 percent match is the only viable outcome is something we encounter regularly, and it quietly extends timelines, frustrates teams and costs projects momentum that is very difficult to recover.

The reality is that a candidate who has done every single aspect of a role before is rare, and in some cases genuinely impossible to find, particularly in a games industry where projects are often unique, pipelines differ between studios and disciplines evolve constantly. What a 90 percent candidate brings, alongside the motivation to grow into the remaining 10, is often more valuable than a perfect match who has no room left to develop or no particular reason to invest in the long term. The best hires we have seen across years of recruitment have very often been the ones where someone took a calculated chance on potential rather than holding out for a checklist. Studios that understand this tend to hire faster, retain longer and build stronger teams as a result.

Poor Process Planning

This one sits entirely on the studio side and it is more common than most hiring teams would like to admit. A role goes live, interest is generated, strong candidates come through, and then the process slows to a crawl because nobody has thought through the logistics of actually running it. Key interviewers are on holiday. The person who needs to sign off on the next stage is at a conference for two weeks. The team has not agreed internally on what they are actually looking for or who needs to be involved in making the decision. What should be a four week process quietly becomes a three month one.

The fix for this is simple in theory and requires discipline in practice. Before a job advertisement goes live, the process should already be mapped out. Who will be involved at each stage, when they are available, what the realistic timeline looks like, and what the decision making structure is. If someone critical is going to be away during a key window, build around it before candidates are in the pipeline, not after. Candidates who are engaged and excited at the point of application will not stay that way indefinitely, and the studios that lose strong people mid process almost always do so because of delays that were entirely within their control to prevent. A well planned process is not just more efficient, it sends a clear message to candidates about how the studio operates.

Candidate Contact

This one is less talked about but just as impactful. Once a candidate reaches an interview stage, they have already passed the hardest part of the process. They have been reviewed, shortlisted and selected ahead of other people who applied. That place in the pipeline is valuable, and it is finite. What we see happen regularly is that candidates begin to slow their responses, become harder to reach, or simply go quiet without any explanation. From the outside it might feel like a small thing, but inside a recruitment process it creates a ripple effect that affects everyone involved.

If something has changed, another opportunity has come up, circumstances have shifted, or interest in the role has simply faded, the most helpful thing a candidate can do is say so as early as possible. Not after a week of silence, not after a missed deadline, but as soon as they know. That information allows the recruitment team to move quickly, push forward other candidates who may be very keen and very capable, and keep the process alive rather than watching it stall. The games industry is a small world and the impression left during a hiring process, positive or otherwise, tends to stick. Handling a change of mind with clarity and directness is always the right call, and it is always appreciated more than the alternative.

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The thread running through all of these blockers is communication. Between studios and their own teams, between recruiters and candidates, and between everyone involved in the decision. Most hiring processes do not fail because the talent was not there or the role was not right. They fail because something that needed to be said was not said early enough, or a decision that needed to be made was delayed longer than it should have been.

Getting that right does not require a perfect process. It requires honesty, planning and a willingness to keep things moving even when it is uncomfortable to do so. The pipelines that flow are almost always the ones where everyone involved is communicating clearly and acting with a bit of urgency. That is not a complicated ask, but it makes an enormous difference to the outcome.

Jay McDougall

Principal Recruitment Resourcer

Jay is a resourcer on our art team, working alongside Joe, although resourcing is not Jay’s only talent… He also DJs and runs Brighton’s biggest electronic dance music label, so when he’s not in the office you can catch him in shows across the city and making content for his YouTube channel! 

Europe: +44 (0)1273 287 007

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jrm@skillsearch.com

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