PYXEL-PERFECT PORTFOLIOS #8: 3D ARTIST
Welcome back to our Pyxel-Perfect Portfolio series!
It’s super exciting working within games recruitment, especially in the art space, as we can spend large amounts of our day examining stunning 3D-modelled portfolios, the quality of which seems to increase daily. However, with the disparity between the specificity of positions in the AAA space and the more wide-reaching needs of smaller, independent studios, your portfolio needs to represent you to the best level possible. 3D Art of course covers such a wide spectrum of areas, from prop and hard surfaces to foliage and architecture across different types of environments. Therefore, based on our conversations with studios ranging from AAA heavy hitters to fun-loving indie outfits, these three simple tips can actively increase your employability when hunting for a new role in games.
3D Art is a wide field, so show off how wide your field is!
3D Art can cover an expansive range of assets, from futuristic sci-fi vehicles to medieval caravans to the bricks on a building site. Therefore, showcasing how much of the field you have been able to explore across your portfolio is one of the first things that studios will look for. The odds are you will need to wear many hats, often moving around a range of different assets, so whether it be organic or hard surface, show it off in all its glory.
No prop is too small to be important.
A mistake we often see cropping up on portfolios is that people only want to show their grandest work, whether that be a super intricate mechanical infrastructure or a beautifully carved piece of woodwork. However, something we have noticed studios wanting to see for a 3D artist is the capability to bring skill and detail to smaller, simpler assets, whether that be crates to be stacked in a warehouse, a thicket of roses or a pile of gold coins to be hoarded over by the game’s antagonist. Every asset counts and you never know what items you could eventually be tasked with modelling.
Detail is paramount, so show the finer things.
Where possible, showcasing the assets you have created both in their natural in-game habitat and with standalone HD-rendered images is one of the easiest ways to show just how much detail has gone into each design. Studios are always looking for the highest quality levels they can find, so spending the extra time putting together renders from numerous angles, or even a 360-image render can go such a long way in showcasing your ability. If you have spent hours etching the most perfect model, the least you can do for yourself is to showcase it in all its glory.
These three simple tweaks to your portfolio, in our experience, can make a huge difference in your appeal to your potential future employers and at Skillsearch, we are always happy to help advise you further.
Are there any specific art-based roles that you would like portfolio advice on? Feel free to get in touch at jrm@skillsearch.com or via the contact information below.
Keep an eye out for the next instalment in our Pyxel-Perfect Portfolios series coming very soon...